It's midterm time! And therefore it is time for a summary. What did I learn these past few weeks, and what were the main road blocks?
What I learned
This is my first project where I use OpenGL, and a lot has become clearer how this system works: the pipeline, the individual shaders and GLSL, and how they're used for drawing 2D and 3D shapes. Of course, I've only scratched the surface right now, but this is a very good basis for more advances techniques.
I've learned about some mathematical techniques for drawing 2D sprites
A bit more Git experience in a situation where I'm not the only developer of the repository.
This has been a great experience, and the core developers of Vispy are very active and responsive.
I was a bit fooled by my almost lecture free college schedule in May/June, but the final personal assignments where a bit tougher and bigger than expected. So combining GSoC and all these study assignments was sometimes quite a challenge. But the college year is almost over, and after next week I can focus 100% on the GSoC.
In terms of code: I don't think I've encountered real big roadblocks, it took maybe a bit more time before every piece of a lot of shader code fell together, but I think I'm starting to get a good understanding of both the Vispy architecture and OpenGL.
The past week I've trying to flesh out the requirements for the network API a bit, and I've also been investigating the required changes for the arrow head visual, because there's a scenegraph and visual system overhaul coming: https://github.com/vispy/vispy/pull/928.
Until next time!